What looks real, and what still looks like a demo
Conversation is finally conversational
Earlier voice assistants failed because they parsed commands rather than understanding requests. Large language models change that. Speaking to software now works for open-ended tasks such as drafting, planning or describing what a camera sees. The remaining barriers are social more than technical: many people still feel awkward talking to devices in public.
Spatial computing is waiting for its spreadsheet
Headsets are impressive and genuinely useful for some work, such as large virtual displays, design review and training simulations. But the category has not yet found the task that makes it indispensable for most people, the way the spreadsheet did for the personal computer. Weight, battery life and price are improving each generation; we expect lightweight glasses rather than full headsets to carry the next wave.
Subtle inputs are the sleeper
Electromyography wristbands, which read the electrical signals of muscle movement, may matter more than any display. A barely perceptible finger twitch as a click would make computing quieter and more accessible. Brain-computer interfaces, such as those trialled by Neuralink and Synchron, remain medical research for people with paralysis, and should be discussed as such.
Field noteFor builders, the open route into spatial interfaces is the
WebXR ecosystem; libraries such as three.js and A-Frame let you prototype in the browser.